Heading = 0; CenterX = 0; CenterY = 0; Size = 5; Phases = 72; X = Size; Y = 0; WBPMove(); float Ball = 2; for (Heading = 0; Heading <= Phases * 2 * PI;Heading = Heading + 0.02){ MovCirc = Heading / Phases; R = Size; R1 = sin(Heading * Ball); R2 = sin(Heading + MovCirc); R = R + R1 * R2 * Size; X = cos(Heading) * R + CenterX; Y = CenterY + sin(Heading) * R; WBPMove(); }
Heading = 0;
ReplyDeleteCenterX = 0;
CenterY = 0;
Size = 5;
Phases = 72;
X = Size;
Y = 0;
WBPMove();
float Ball = 2;
for (Heading = 0; Heading <= Phases * 2 * PI;Heading = Heading + 0.02){
MovCirc = Heading / Phases;
R = Size;
R1 = sin(Heading * Ball);
R2 = sin(Heading + MovCirc);
R = R + R1 * R2 * Size;
X = cos(Heading) * R + CenterX;
Y = CenterY + sin(Heading) * R;
WBPMove();
}